To address these concerns, the usage of the Soul Cannon is portrayed far more dramatically in this game: a sacrificed child will be given a specific cutscene dedicated to them both as the cannon fires (detailing their last thoughts) and at the end of the chapter following the boss fight (showing the other children mourning them). Likewise, a frequent complaint for the first game was that- despite the infamous But Thou Must! tutorial- very little of the overall plot changed if one were to use the Soul Cannon, and that it seemed the kids got over the loss of their comrade too quickly. The new Managarm mechanic sacrifices experience instead of one of the children outright, while still having the same Wave-Motion Gun capabilities (though not always being a One-Hit Kill for bosses), allowing you to sacrifice, say, Boron without losing them for the rest of the playthrough.
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